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Old Jun 21, 2005, 12:33 AM // 00:33   #21
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JoDiamonds:
What I meant by overstock is say, with common items such as.. wood planks, for example. Because all the wood planks would be sold in a single place, then the stock might actually read "3749 wood planks" available. Prices would then drop quite low, from the current 7-10g per, down as low as 1-4g per. I suppose it would only be temporary though, once the supply starts running low, prices would rise again.

As far as the simple selling, I don't know how some would feel about a system like that. What if I were trying to sell some fancy shmancy sword, that I would want at LEAST 3k for, but the going price at the moment was around 10k. Let's say no one bids on it, and I only receive a vendor price of, hm, maybe 500 gold.. I'd be pretty bummed out. Heh.

arnansnow:
Well, the Auction House would be setup by ArenaNet from the start.. so they could probably setup a system in which Unidentified Items can NOT be sold. This would prevent easy unlocks from occuring, but would help regulate the prices of items that are already identified, as well as make them more easily attainable.

I guess unid'ed stuff will still be sold in Trade Spam Chat, but it would be nice to be able to get everything else from an auctioneer npc.

^_- Thanks for the comments & /signs!
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Old Jun 21, 2005, 08:02 PM // 20:02   #22
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Bump!
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Old Jun 21, 2005, 10:49 PM // 22:49   #23
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you could have just wrote "Incorporate WoW's AH system" and saved some time
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Old Jun 22, 2005, 12:35 AM // 00:35   #24
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/signed

I loved FFXI's auction system, and it certainly seems to be your model. Just remember, in FFXI we also had mog houses and travel involved. So really, only model A is viable, because let's say someone gets some whoopy-de-doo sword. Following model B, they could choose to put it up in an area where other people might find the sword themselves... or they could put it up in Ascalon where they know people are going to want it... bad. In effect, people are going to put the items where they know they'll be sold, so model A just saves them the time of having to warp to Ascalon to do it.

As to the unidentified items being put up on Auction... um, why not? If someone would rather attempt to farm for gold, so they could buy the item, and then ID it to find out it that they already had it unlocked... why not let them? The beautiful thing about GW is that people don't have to "play for hours and hours... etc" to get whatever. If one person wants to spend their time hunting for those items, and someone else wants to just be able to buy them... then it's in both of their interests to let the items be sold on the Auction. If GW had intended to not let people trade purple or gold items, they would have probably implemented a system similar to FFXI's EX and Rare items.

Right now you either spend time trying to hawk items (and on the other end, be annoyed by endless spam), or you just salvage/sell your items to vendors. Or you're nice and you donate your power items to guild members. In the end, an AH system would just clean up the WTB/WTS spam. Hopefully they'll implement this sooner rather than later.

Last edited by Cyrus Magnus; Jun 22, 2005 at 12:38 AM // 00:38..
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Old Jun 22, 2005, 12:51 AM // 00:51   #25
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i like my idea better, http://www.guildwarsguru.com/forum/s...ad.php?t=23399
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Old Jun 22, 2005, 04:49 AM // 04:49   #26
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Quote:
Originally Posted by fr0st2k
you could have just wrote "Incorporate WoW's AH system" and saved some time
Oh? I never played WoW. I only played it during the Final Beta before it was released, for maybe a couple of hours. If there was an AH then, I don't remember ever seeing/using it.
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Old Jun 22, 2005, 05:55 AM // 05:55   #27
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Auction house would be cool and everything, but you have to take into account the state of inflation it would put the Guild Wars economy in. Since it will no longer seem logical to sell anything to merchants for a fraction of the cost that you could get by setting in the AH and leaving it, there will be more and more gold going into people's pockets and less coming out of the game. Therefore, things you used to buy from vendors would have to have prices increased to reflect the inflation. Also drops would have to yeild more gold so that newer players that have not reached the point in the game where they can farm the rarer items to sell in AH would still be able to afford the items sold by merchants, ect. I guess the point I'm trying to make is that as it stands now, money is not extremely difficult to make in GW like it is in other MMORPGs, and while your idea does sound fun and convienent, it also needs to come up with a way to solve the problems that inflation will cause before it can really be looked at as a serious option. But I think you're on the right trackhere; it would make places where people like to sell their junk (Ascalon, Lion's Arch, ect.) a little more bearable, that's for sure.
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Old Jun 22, 2005, 06:24 AM // 06:24   #28
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Reminds me of the Auction House in FF11. It was a great way to sell almost everything you didn't want. I always looked forward to seeing the status of my selling items, how much I got for them, and looking at new Items I needed that were up for sale. Overall it was a blast and I wouldn't mind giving up the chaos known as our current trading system for an Idea like that. As for selling things to NPC's I'm sure the Dev's of GW can think of some other money sinks that are worth while. They've done a great job at everything else. Anywho, great post.



Calgar.
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Old Jun 22, 2005, 06:39 AM // 06:39   #29
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Quote:
Originally Posted by Luna Thirteen
Auction house would be cool and everything, but you have to take into account the state of inflation it would put the Guild Wars economy in. Since it will no longer seem logical to sell anything to merchants for a fraction of the cost that you could get by setting in the AH and leaving it, there will be more and more gold going into people's pockets and less coming out of the game.
Maybe limit the auction house to certain items? Like, only weapons, upgrades, collector's items, etc. Runes would still be sold to traders, and crafting materials likewise (although I would put in a bulk version for the auction house, that way people could buy from the trader for only a few, and the auction house for a whole lot).
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Old Jun 22, 2005, 01:23 PM // 13:23   #30
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There are many ways to solve inflation in general, and some in particular have already been suggested for the Auction House. I think this would actually be a relatively small contributer to inflation, and in general I'm hopeful that ArenaNet is paying attention and will be able to deal with the apparent inflation in the game. (Runes have already come down a great deal, to the pleasure of most and indignation of others.)
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Old Jun 22, 2005, 02:50 PM // 14:50   #31
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Luna Thirteen Oh, good point about the inflation. When I wrote up this AH system, it was mainly to a) rid of the annoying trade spam b) make trading easier and c) everyone would have a general idea of how much items go for (no more 'I'll sell it to you for 20k', 'but someone sold me another for only 3k!')

LouderthenSeth noted that the Devs would probably come up with something to help with inflation, but since they are constantly browsing our forums to see what we like/dislike/suggest, I'm sure we could come up with good suggestions to assist them, as well.

Seth Oriath - yeah, a limit to the items. I should have mentioned that, but I had it in my head already. So, if a Runes Category is unavailable, then Runes won't be accepted by the Auctioneer. A simple "The auctioneer refuses to auction this item." message will do, when someone attempts to place it up for sale.

Definitely include bulk stacks for crafting materials - maybe stacks of 50, or stacks of 100.
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Old Jun 22, 2005, 03:54 PM // 15:54   #32
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Quote:
Originally Posted by Seth Oriath
Maybe limit the auction house to certain items? Like, only weapons, upgrades, collector's items, etc. Runes would still be sold to traders, and crafting materials likewise (although I would put in a bulk version for the auction house, that way people could buy from the trader for only a few, and the auction house for a whole lot).
Not to knock your idea because I think its great.

But personally, if I want to sell a white sword that has 7-10 damage on it, I'll just save my time and sell it to a merchant. Because what is the absolute highest that sword will auction for? 20 GP max?

Or even better, put all things on auction. Each item will have a certain value assigned to it (usually the value that merchants give out). And if your item doesn't sell, it automatically gets sold back to a merchant at a merchant's value, if you so wish (you will have the option to pick this before its placed up for auction).

This way, you could still maximize the amount of GP you take in for better items/runes/materials etc, but for the lousy items that no one wants? They go right back into the money sink.

Of course, this is depending on if most people are like me, who pick up everything no matter what it is and sell it to players or merchants. GP is GP

Last edited by Dan Mega; Jun 22, 2005 at 03:56 PM // 15:56.. Reason: Adding a few lines
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Old Jun 22, 2005, 05:06 PM // 17:06   #33
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Well I'm hoping very few people will try to auction off junky items, but ya never know. Sometimes, especially in the earlier game, the "whimpy" items may actually be much better than what they're currently using, so shelling 20 gold for a 7-10 damage sword wouldn't be too bad. I like the idea of selling unbought items to a merchant, but please no set value. Set value means runes are gonna be going for 100 gold and good weapons like 200-300 max.
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Old Jun 22, 2005, 05:09 PM // 17:09   #34
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Wow good idea! I like the fact that you actually thought it out. Some people post their ideas with no details at all or not enough details...*cough*king of fools*cough*
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Old Jun 22, 2005, 09:16 PM // 21:16   #35
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Personally, I would love to see that 7-10 damage white sword in the Auction House. Not every character can use the max damage due to its requirements (such as lower level characters). If I'm a level 8 character, and I can't find that 'perfect for right now' weapon as a drop, I'll want to buy one from someone. However, with the current system, my "WTB cheap plain weapon" will get lost between all the "MAX DAMAGE RARE GOLD OMG CRAZY COOL SUPER AWESOME MUST HAVE WEAPON!!!!" And sometimes, even at level 20, you might just want some 'whimpy' cheap bow with low requirements & decent damage for pulling, but can't find one you like.

drowningfish999, I agree - I'd hate to see set values. The Auction House prices should fluctuate to represent what the in-game economy is like: higher prices if the demand is high and supply is low, lower prices if demand is low and supply is high. Generally, items shouldn't fluctuate too much. Wood planks for example will probably never go lower than 6 gold, or higher than 15 gold per.

And zman_acura, thanks.
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Old Jul 08, 2005, 10:52 PM // 22:52   #36
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Posted this on www.city-of-atlantis.net (GW section) before reading these ideas, similar idea:

"The other idea i had was that for player to player trading system you could set up a system where when you want to sell something you right click it (or something) (this also means that the exact stats will be displayed when a buyer looks at it), then say how much you want for it or whether you want to auction it (like ebay) and it gets advertised (kind of like putting it in the local paper).

Then when you want to buy something you open up the "buy menu" and you fill in the details of the item you are looking for and it searchs and displays all the items that fit the requirements of what you want and all the prices, you can then instantly whisper the seller with your offer or leave a msg if they are offline, when they come back online the offers are waiting and the seller can then accept the best offer and it is instantly sent to the buyer (if they have no room it is held and the buyer is told they have 1 item waiting and tomake space in their storage or you could even have a postal system so that you can send items to players who arent online).

The reason i suggest this is that it will allow all the prices to be seen and it will also allow you when you want to sell something to see how much you should sell it for. It will also make it a hell of a lot easier to buy things. You could also say if you wanted to search foreign language servers as well so it would open up far more areas. It would also save a hell of a lot of time when you want to buy something and stop spamming of the trade channel. obviously you would keep the private walk up to someone and trade function as you may want to give something to a friend."

Maybe add a listing price of either 10g or like someone said, the person gets the price they would get from the merchant (which would set the minimum price) and they loose the item or they can purchase insurance (maybe 20% of the mercahnt price) so that if it doesnt sell then they get it back

As for money sinks:

"My idea (that i think i told fion about) was either a slot machine type game or a card game against the computer (maybe even PvP for cash) where you pay a certain amount of money to play and have the opportunity of winning wicked stuff like superior runes, 5:1 vampiric hilts/strings, gold weapons, dye etc (possibly make the game based purely on luck so that know one can hack it/be wicked at it). You could also have three different levels of the game that cost different amounts of money (so newbs can afford to play and get decent stuff for the levels they are at) and the more money you spend the better the prizes that are available."

If the gambling game is fun then people will play.

Apologies for any grammtical/spelling errors as I wrote this in a rush and still havent had time to fix it.

Last edited by jsmp01; Jul 08, 2005 at 10:54 PM // 22:54..
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Old Jul 09, 2005, 01:41 AM // 01:41   #37
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a suggestion i have is theirs a limit of a certain amount of items a player can place to sell at a time and also the NPC charges a small fee for the service

just my opinion
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Old Jul 09, 2005, 02:39 AM // 02:39   #38
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Quote:
Originally Posted by Luna Thirteen
Auction house would be cool and everything, but you have to take into account the state of inflation it would put the Guild Wars economy in. Since it will no longer seem logical to sell anything to merchants for a fraction of the cost that you could get by setting in the AH and leaving it, there will be more and more gold going into people's pockets and less coming out of the game. Therefore, things you used to buy from vendors would have to have prices increased to reflect the inflation. Also drops would have to yeild more gold so that newer players that have not reached the point in the game where they can farm the rarer items to sell in AH would still be able to afford the items sold by merchants, ect. I guess the point I'm trying to make is that as it stands now, money is not extremely difficult to make in GW like it is in other MMORPGs, and while your idea does sound fun and convienent, it also needs to come up with a way to solve the problems that inflation will cause before it can really be looked at as a serious option. But I think you're on the right trackhere; it would make places where people like to sell their junk (Ascalon, Lion's Arch, ect.) a little more bearable, that's for sure.
Nope, I do not agree with this viewpoint.. if ANet adopt JoDiamonds' model (where the seller receives merchant selling price immediately, and bidded price when auction is closed, or no more when it failed to sell) this would not occur.

Also realise that no "new money" is created in this system, under the auction model gold is transferred from one player to the next.

Let's just face it, using merchants as "gold sinks" are a bad idea :P
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Old Jul 09, 2005, 06:08 AM // 06:08   #39
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Quote:
Originally Posted by shinseikaze
a suggestion i have is theirs a limit of a certain amount of items a player can place to sell at a time and also the NPC charges a small fee for the service

just my opinion
Definitely a good idea. Perhaps a Listing Fee of xx amount of gold, paid at the time you place the item on auction, and non-refundable. And then a limit on how many items can be placed is a good idea, too. What sounds reasonable? 5? 10?
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Old Jul 09, 2005, 06:28 AM // 06:28   #40
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Bloody great idea Galatea, hope something like it gets implemented eventually!

jsmp01: The Anet guys have already done their best to shut down gambling that was going on in the game, so I highly doubt they'd throw in a developed system for it.
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